Choose-your-own stories · every age

Decide & Discover

Joshua Bowen

Educational choose-your-own-adventure stories. You are the kid on the page. Every choice is a real idea in disguise—not a lecture, a mission.

Little Readers · Ages 1–5

Grown-ups read the line. Kids tap the picture. Short paths, small choices, come back tomorrow.

Baby Goes to the Jungle

Amazon green. Grown-ups read a tiny fact. Baby picks the trail or the little boat.

Soon · Ages 6–10

Longer adventures, still picture-led. First titles after the baby zoo books.

Coming next

30–40 page choose-your-path books for early readers.

Decide & Discover · Ages 8–12

Orbit Alarm

The storm already hit. Starling is tumbling, systems are off, and your path is wrong.

Hollow Marsh: Night of Almost-Ghosts

Lights walk the peat. Aunt Mara’s note says don’t follow. The scream is almost human.

Horn, Hollow, and the Unicorn That Isn’t (Quite)

Something white moves at the treeline. Silver is offered for a horn. The tracks tell a different story.

Market Day at Greyfen

The millstone sings a wrong note on the eve of Michaelmas market. You carry flour, a sealed letter, and two paths.

The Tide That Keeps Its Word

Skippers swear a horse of foam is running the bar. The selkies of Grey Stack are watching the salvage chest.

The Atlas That Tries to Be True

Reedfen is fading on the Atlas. Surveyor Brask wants a market-road through a blank that is still a fen.

Nine Hundred Down

Sprat missed check-in. Nine hundred meters of ocean sit on the hull. Sound is a shout that comes back.

Dust on the Glass

A regional dust storm is four hours out. Plants eat light. The glass is already taking a tan.

Last Light Station: The Fog That Answers

Fog after dusk. If the light answers, don’t you answer from the rocks.

Cinder Notch Cabin: The Mine That Whispers

The hill knocks. Stay out of the adit. If it knocks, you do not knock back from inside.

The Tracing Floor at Woldminster

The choir has an honest hole in the sky. Two days until the Translation. Geometry is not geese.

The Packhorse Bridge at Lynford

The packhorse bridge hums like a cart with a pebble in its shoe. Saint Elswith in two days.

About the series

Twelve books. Twelve kinds of dark: vacuum, peat fog, deep woods, a cracked millstone, a tidal bar, a map that lies, nine hundred meters of ocean, dust on greenhouse glass, a light that answers, a mine that whispers, an empty crossing, a wounded bridge. In each one, guessing is louder than thinking—and thinking wins more often.

Facts live in tools, not textbooks. You need the idea to pick the less-wrong path: oxygen versus vacuum, lights that lie over peat, a “unicorn” that might be a neighbor, a millstone that cannot wait for market day, a kelpie that is a current, a blank that is still a fen, a ping that is a ruler, photons that plants eat, a foghorn that is wind, knockers that are rock, a 3-4-5 that squares a bay, a cutwater that takes the punch.

Start at section 1. When the page offers a line, take it. There is more than one ending. Replay is the point.

Joshua Bowen · Decide & Discover · Ages 1–5 · 6–10 · 8–12